The best tank in Wrath of the Lich King 3.3.5a

There is no single best tank in Wrath of the Lich King, and that is one of the things players remember fondly about the expansion. Four classes can tank in patch 3.3.5a: the Protection Warrior, the Protection Paladin, the Feral (bear) Druid and the Death Knight. All four cleared every raid in the game, Icecrown Citadel included. The widely held view is that the Paladin is the strongest at holding many enemies at once, the Death Knight and bear have the biggest emergency tools, and the Warrior is the most mobile and the best at handling casters. Pick the one whose playstyle you enjoy, because a well-geared, well-played tank of any class is welcome in any group.

WotLK tank tier list at a glance

Tier lists for 3.3.5 tanks are close enough that the gap between a good and a poor player matters far more than the class. With that said, this is how most players compare them.

Tank Area threat Single-target threat Survivability How it becomes uncrittable
Protection Paladin Excellent Very good Very good, steady 540 defense skill
Death Knight (Blood) Very good Very good Excellent, big cooldowns and self-healing 540 defense skill
Feral (bear) Druid Good Excellent Excellent, huge health and armour Survival of the Fittest talent
Protection Warrior Good Very good Very good, best against magic 540 defense skill

A common ranking for dungeons puts the Paladin first, then the Death Knight, with the bear and Warrior close behind. For raids, most players treat all four as equal and choose based on what a particular boss rewards.

Protection Paladin: the best AoE tank in WotLK

The Protection Paladin has a reputation as the best tank for heroic dungeons and trash pulls in Wrath. Its core abilities are on fixed cooldowns, so players use the “969” rotation, alternating abilities with 6 and 9 second cooldowns such as Hammer of the Righteous, Shield of Righteousness, Judgement, Holy Shield and Consecration. Consecration and Hammer of the Righteous hold a whole room, and Avenger’s Shield pulls from range and silences casters. Holy Wrath stuns undead and demons, which is a lot of what you face in Northrend.

Survivability tools:

  • Divine Protection, a short cooldown that cuts damage taken.
  • Ardent Defender, a talent that reduces damage at low health and can stop a killing blow.
  • Lay on Hands, a full heal, on a long cooldown.
  • Holy Shield, which adds block chance and deals damage when you block.
  • Divine Plea to keep your mana up, since Paladins tank on mana, not rage.

Paladins also bring raid utility: Hand of Salvation and Hand of Protection for other players, and Blessing of Sanctuary. The common criticism is that the class can feel like a fixed rotation with little to react to, and it has fewer ways to move quickly than a Warrior.

Death Knight: the tank that can use all three trees

The Death Knight is the hero class of Wrath, and it was designed so that Blood, Frost and Unholy could all tank. You tank in Frost Presence (in 3.3.5 it is the tanking presence, not Blood) and use a two-handed weapon instead of a shield. By patch 3.3 Blood was the most common tanking tree, but Frost and Unholy tanks were still seen in raids.

Death Knights are known for strong self-healing through Death Strike and for a deep set of cooldowns. Area threat comes from Death and Decay, Blood Boil and diseases spread with Pestilence, and Frost tanks add Howling Blast. Death Grip pulls a single enemy to you, which is excellent for casters and runaways, and Dark Command is the taunt.

Survivability tools:

  • Icebound Fortitude, a strong all-purpose damage reduction, available to every tree.
  • Anti-Magic Shell, which absorbs spell damage.
  • Vampiric Blood and Rune Tap for Blood, Unbreakable Armor for Frost, Bone Shield for Unholy.

The view most players share is that a Death Knight has the most tools of any tank and also the most to learn. If you like reacting and timing cooldowns, it is very rewarding. The Death Knight leveling guide covers getting one to 80.

Feral (bear) Druid: the highest health pool

A bear tank does not block or parry. Instead it has very high armour, a large health pool and a lot of dodge, which makes it excellent against heavy physical hits from a single boss. Most players consider its single-target threat among the best, using Mangle, Lacerate and Maul, with Swipe for groups of enemies. Area threat is good but usually rated below a Paladin’s or Death Knight’s for big dungeon pulls.

Survivability tools:

  • Survival Instincts, which raises your health for a short time.
  • Barkskin, which can be used in bear form.
  • Frenzied Regeneration, turning rage into healing.

Bears also have Feral Charge to close distance and can cast Rebirth or Innervate in a pinch by leaving form. A big plus is flexibility: the same character can switch to cat form for damage, and Feral gear is shared between the two roles. The usual complaint is that bears have fewer answers to heavy magic damage than a Death Knight with Anti-Magic Shell or a Warrior with Spell Reflection.

Protection Warrior: the most mobile tank

The Warrior is the classic tank and, in many players’ eyes, the most skillful one to play well. It runs on rage, holds single targets with Shield Slam, Revenge and Devastate, and handles groups with Thunder Clap, Cleave and Shockwave, a frontal stun. With the Warbringer talent, Charge, Intercept and Intervene work in any stance, so no tank gets around a fight faster.

Survivability tools:

  • Shield Wall, a large damage reduction.
  • Last Stand, a temporary boost to maximum health.
  • Shield Block, which helps against heavy hits.
  • Spell Reflection, which turns a caster’s spell back on them.
  • Enraged Regeneration for self-healing.

Warriors also bring interrupts with Shield Bash, Vigilance to pass threat to a damage dealer, and an armour debuff through Sunder Armor or Devastate. The common view is that Warriors felt a little behind on area threat early in Wrath and caught up as gear improved. Rage also starts empty, so the opening seconds of a pull take practice.

The defense cap: 540 defense skill

Raid bosses in Wrath are level 83, three levels above you, and they can land critical hits on a tank that has not prepared for it. A crit on a tank can be the difference between a wipe and a kill, so tanks aim to become uncrittable.

  • Warriors, Paladins and Death Knights need 540 defense skill at level 80 to push a raid boss’s chance to crit them to zero. That works out to roughly 689 defense rating from gear, gems and enchants. Hitting this number before you raid is the first thing any tank guide asks of you.
  • Bears are different. The defense cap does not apply to them, because the Survival of the Fittest talent already makes them immune to critical hits from raid bosses. A bear gears for stamina, armour, agility and dodge instead, which is part of why its gear overlaps so much with cat form.

For normal dungeons you can tank with less defense while you gear up, since non-boss enemies and lower-level bosses crit less often. The WotLK gearing guide covers where tank gear comes from at 80.

How to choose the best tanking class in 3.3.5

Ask yourself what kind of tanking you enjoy:

  1. You want big dungeon pulls and a steady rhythm. Protection Paladin.
  2. You like big cooldowns, self-healing and a lot to manage. Death Knight.
  3. You want the most health and an easy switch to damage. Feral Druid.
  4. You want mobility, interrupts and a skill-based class. Protection Warrior.

Also think about the rest of your character. A Paladin can heal, a Druid can heal or deal damage, and a Warrior or Death Knight has a damage spec ready if you get tired of tanking. Groups always need a tank, so a good one rarely waits long for a dungeon or raid spot. If you are still undecided between classes in general, our guide to the best class to level solo is a good place to start, and the best WotLK healer post covers the other side of a group.

Try tanking on Lasthavens

Lasthavens is a free Wrath of the Lich King 3.3.5a realm with twice the normal experience from kills, quests and exploring, so you can reach 80 and start tanking sooner. The real 3.3.5a client runs in your browser, with no 17 GB download and no launcher, on Windows, Mac, Linux, Chromebook, iPhone, iPad and Android. You can turn on curated addons such as Deadly Boss Mods, Skada and WeakAuras from the AddOn Library at the character select screen.

Play Lasthavens now, or read how playing in a browser works first.